So, here we are again with more mecha mania for all my fellow lovers of giant robots! I’m still pulling these from a really old sketchbook as I try to get more content with my up-to-date skills built up in my newest sketchbook for these adventures that we are on. So, here we will continue the feast of designs I have done for the Giant Robot Universe concept!
Unfortunately, with this drawing, while I absolutely love the design I cannot help but notice that I tried to build 3D perspective on the rifle, got it inconsistent with itself, and then did no 3D work on the body in any meaningful way. This prototype Carry Armour is designed for close-quarters-combat and quickly breaking through enemy defenses to gut their leadership. It’s tethered axe is designed to allow it to bring troublesome foes into a range where it can dispatch of them, and for preventing their escape. Designed to charge straight ahead into the fray of combat, pummeling the opposition with its gatling mortars and assault rifle until it is within range to deploy its axe and impact claws.
The Varangian Guard, named after the ancient Viking mercenaries that fought to safeguard the city of Constantinople, are deployed to safeguard a remote, key system in the Alliance’s control. The system is a choke point for interstellar travel and sits at the border of Alliance and Xalbangan space and the Varangian Guard are constantly on their toes, facing the persistent probing of Allied defenses by their nearest, most hostile neighbours on a daily basis across the wildly varying terrain of the planets and moons under their protection. They have been granted complete autonomy and a bountiful budget to safeguard this system.
Logan “The Tiger” Sabrödt is one of the eldest active combat pilots and has survived many of the worst campaign the Varangian Guard has ever endured. The Siegfried was designed with his successful combat techniques in mind, and he sat in on every design meeting and equipment test to provide combat insight.
The Turisas is the tried-and-true machine of the Varangian Guard’s assault forces, armed with a complement of weapons that make it effective at any range. Unlike the Wolverine Gatling Mortars of the newly developed prototype Siegfried, the Brunhilde’s Spear Longcannon cannot be fired while moving. In fact, the Turisas must temporarily bolt itself to the ground through special mechanisms in its feet to brace itself against the impact of the weapon.
This typically leads to a strategy of long range bombardment of fortified targets before they move in for the kill with their quartet of close range tools, switching progressively down to their Mauls and Rocket Spikes as it becomes a melee.
While the majority of the machines deployed by the Varangian Guard promote an aggressively close-quarters style of combat, the Alliance’s shield wall certainly recognizes the necessity of long rang combat. Designed and deployed to assist in long range bombardment and provide continual fire support for the quicker, smaller Carry Armours, such as the Turisas and Siegfried above, the Bullfrog is the Varangian Guard’s backbone.
At the start of combat the Bullfrog can be seen next to Turisas units as they all use their long range firepower to wreak havok amongst enemy forces. They will then remain in position, continuining to provide long range fire support for their compatriots as they close the gap, and finally, once the smaller Carry Armours have engaged in disruptive close ranged melee combat with their foes, the Bullfrogs will move forward while firing their Skorpion-G lasers until they are close enough to deal a deathblow with their mighty Muspelheim rocket chained beam maces.
The Varangian Guard are not the only element of the Alliance military using some particularly interesting Carry Armour. The Stingray is a variable-form Carry Armour deployed by all matter of special forces operations. It boasts both high levels of firepower, most notably from its Hyperion Mega Particle Cannon, and immense speed while in its high mobility mode. But don’t count it out in humanoid mode either, as the Flashfire Beam Sabre is a top rank melee weapon perfect for the intended vacuum and high altitude combat this machine was designed to excel at.
The Ilyan Koa is a one of a kind Avatar-Class Warframe, deployed only when the Ancient Ones’ colony ship the Sojourner’s Light is threatened or must actively engage in warfare. A massive machine nestled in the heart of the colony ship, it’s fueled via a directed wireless energy transfer straight from the vessels power core. So long as Sojourner’s Light survives, the Ilyan Koa will never stop fighting, never deplete its reserves. In this way, only its scattering launchers and corrosive breath rely on stored munitions, meaning it can dedicate all of its weight to carrying as many different options for combat as it needs. Its arsenal is vast and allows it to engage with and dispatch multiple targets at varying ranges simultaneously.
The Vagabond Tribes fleets must at all times be prepared for the worst and safeguard their dying cultures and species. For the Ancient Ones, the Avatar-Class Warframe is their solution. Each of the species has their own solutions for how to best safeguard against the ultimate dangers.
The Xalbangan Imperial Military has its own special forces machines, like this Granzeal OT. A heavily modified version of the standard issue Granzeal boasting improved mobility and unique armaments, like the entangling Orbweaver Missiles containing nets of microfiber razor wire that bind, mobilize and damage their opponents.
So, there you have the second set of mecha designs! Hopefully these give you an idea of the setting and aesthetics the Giant Robot Universe. I’m looking forward to slotting these designs in to my practice work to see how much better I can do with them now.
Do you have any advice or questions? Please leave a comment here.